Children of the Marks
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Smoky
kyoti
We are your admin team. Please come to us if you need any help, need foal stats posted, or need approval for something.

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Masque
Romy
These are your global mods. Please come to them if you need something also. They will do their best to help you, and if they can't they will refer the problem to us.
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Affiliates
Avatrai v3: Into the Storm
Credits
Skin (c) to kyoti
Temoks, Site idea, plot, and concepts (c)to Smoky with help from kyoti
Sideplots, posts, and characters (c) to the member who came up with them

Children of the Marks :: Home
News
Forum NameTopicsPostsLast Post
Book of Records
[ ]Rules and Updates
Here is where all updates, and information to be read before joining can be found
44on Jul 11, 2010, 11:48am
by Smoky
in Plot Chapter One: The ...
[ ]Character Creation (1 sub-board)
Come here to create your character. Find the password in the rules to enter.
810
[ ]Character Trackers
Character Trackers may be placed here. They are not mandatory, but they are preferred to having to search through the accepted characters board.
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[ ]Adds, Affiliates, and Sister Sites
Guest Friendly Self Promotion
1616on Jul 13, 2011, 5:13pm
by DancerChick
in Free Winds (NEW Horse ...
[ ]All Around (5 sub-boards)
Sub Boards: Games, Life, Rants, Graphics, and Vacations.
28on Jul 15, 2010, 12:30pm
by ' 'queen katriel
in OMG! Gossip Tiem!
[image]
[ ]Cape Citadel
The territory of the North's major herd sits atop a high cliff at the northern most tip of the land. It is a lush, green, forested land of plenty and offers shelter from most dangers. However, always watch yourself near the cliffs. One wrong step and your death is certain in the angry surf below. Territory of Magneto
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[ ]Burnished Bay
It is here that the minor herd of the North lives. They feed on the seaweed that washes ashore, and frolic on the beach. This is a very sunny area, and this tends to be a more friendly herd.

Unclaimed
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[ ]Deft Jump Rocks
These rocky islands are the home of the bands of the North. The grow moss and are very slippery. Three large islands dominate the bay area, but smaller ones are cropping up all the time thanks to an underwater chain of volcanoes. The islands are slippery, but food is provided so they don't complain too much
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[image]
[ ]Ettierra
When the mist rolls in through the early morning hours, this land is nothing if not an enigma. As it clears, the rolling country is spread out before yours eyes in an array of massive sloped hills and tall oak standing gaurd inbetween. Large gaps are filled with valleys, where the grass that nurishes those within grows abundantly. Thick woodlands surround the bulk of the land, leaving the hill open to the suns rays. Winding through the middle of Ettierra, a creek provides the water for the inhabitants. The question is not 'Can you survive in Ettierra?' The question is 'Will you survive in Ettierra?' That, dear friends, is entirely up to you.

Territory of Rhaelyn
11on Jul 12, 2010, 7:07pm
by Masque
in : !ETTIERRA HIERARCHY! :
[ ]Paradise Lake
Set in a valley of lush green grass, a peaceful fresh-water lake rests in the center of it. The lush grass gives way to grainy sand for a few feet before it hits the water. A cliff face rises up at one end of the meadow, and a forest at the other. It is here the minor herd of the East resides.

This land is unclaimed.
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[ ]Paraíso de Potro
The bands of East live here, in a pine forest so thick that one has to dodge trunks to move, and eat the needles of the pines to survive. The smart of the bands has found their way to a small natural spring that provides water and a small amount of sun for moss and grass to grow. This is an area of great fighting, for the right to hold the spring.
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[image]
[ ]Riunione
The meeting land of the herd leaders when they need to talk. It's a large cave in the side of the mountain in the Neutral Territory.
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[ ]Widow Mountain
The mountain in which Riunione is located. It stands at the foot of a range taking off into the northern lands, close to the pool where commoners from different herds may meet.
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[ ]The Watering Hole
Here is where the common folk in the lands may meet with each other. Be careful not to be caught too close to other herds by your herd leader. The rivalries have tensions high, and they might not forgive easily.
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[ ]The Arena
Riddles can be made here. Fights between members of two different herds happen here.
11on Jul 11, 2010, 11:56am
by Smoky
in Riddling Rules
[image]
[ ]Zephyr's Falls
The home of the major herd of the South, is a wide falls with grassy land on either side of the river below. Above the waterfall is a pine forest farther back and rocks closer to the falls. Territory of Servin
23on Jul 15, 2010, 11:11pm
by ' 'queen katriel
in Call of the Sire[Open ...
[ ]Minori Falls
Home to the minor herd of Southern. This is a small waterfall that is surrounded by willows. The surrounding grassland provides good area to graze.
This land is unclaimed.
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[ ]Luogo di Fuoco
This is the place of fire, where the land has been ravaged by flame. The darkened crust of land is only beginning to sprout new green shoots. This is a harsh land, and it is here that the horses who refuse to join up with one of the real southern herds must reside. And still, some do manage to make themselves a life here.
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[image]
[ ]Sunrise Canyon (1 sub-board)
This is the major land of Western. The canyon is walled with a warm orangeybrown stone, and it creates complex patterns of bridges, valleys, and gorges. At the top of the tallest turret is the King's Lair, where the royalty of the major herd resides.

Territory of Fiddler's Green.
12on Jul 15, 2010, 10:09pm
by Smoky
in Sing me a S.[ong] -claim-
[ ]Beartrap Pines
Here lies the minor land of the Western territory. Upright things once came and hunted here with firesticks, but they no longer do. This land is named for the bears they share it with, that the humans used to hunt.

This land is unclaimed.
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[ ]Scrub Brush Lane
Here small sage and other scrub brushes grow along a dirt road. Cars pass through here sometimes, with nasty upright walking things riding inside. This things throw trash on the ground, sticks at the horses, and cause general mayhem. The bands that don't join into one of the western herds must live here, and endure this life so close to the road. For the most part, there is peace, but there is always that lurking chance that a horse may be hit by one of these monsters.
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Total Topics: 35   -   Total Posts: 45
Last Updated Topic: Free Winds (NEW Horse RPG) by DancerChick (Jul 13, 2011, 5:13pm)
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